Decent, couldn't find a single bug.
Just replace the hearts with energy, and maybe make it 8-bit or something, it would be fitting.
Also, NEVER USE GRADIENTS.
Decent, couldn't find a single bug.
Just replace the hearts with energy, and maybe make it 8-bit or something, it would be fitting.
Also, NEVER USE GRADIENTS.
The lowest rated game in this website, foret about it this is a pretty decent project.
Fun, fun, fun fun fun fun FUN! - Kazoo Kid (aka pewdiepie)
Awesome.
Amazing. And still is.
No wonder it's a classic!
Nice.
The background in the title screen has lower quality than the other pictures.
The font, I see you want it to be spooky, but it's low quality and just bad.
The Game Over text is more HD than the hint text.
Teach the player how to jump before teaching them how to double jump.
JellyFloof, the drawings in the game just look ugly, try using Paint Tools Sai, even Tayausi Sketches if you're on the go.
For a longer jump, jump, pause, and jump again.
Basically, this has flaws, 2.5/5.
I actually do and did use paint tool sai, and the graphics for the game were made almost a year ago. We were new to unity and still learning how to scale things while also being on a pretty bad time constraint. I had thought of possibly replacing a lot of graphical assets later on. As I said in the description, this game is unfinished.
Thank you for your input
Why is there lag mode? Obviously, nobody wants lag when they just click this.
The colour scheme is really bad.
When you go check the tutorial and go back to the menu, a paragraph of text from the tutorial will appear. You can also keep reading it by pressing space bar!
This! (go on the internet and put this in your search bar) goo.gl/G89Gph
When hovering over the Replay button (hovering on it then not), you can see that the Y-axis slightly changes!
Basically, this is really bad.
Lag mode is to reduce lag. Also, thank you reporting the bugs you were experiencing! I'm sorry you did not find it enjoyable. I will try and improve it.
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Joined on 10/24/17